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What is New Xbox Controller Could Open Whole New World to Gamers WithDisabilities

Microsoft on Thursday introduced the new Xbox Adaptive Controller, which is designed specifically for people with disabilities. The new device can be used to play games with the Xbox One console or Windows 10 PC, and it also offers plug and play via Bluetooth.

It connects to Xbox wireless controller features such as reset buttons, external buttons, keys, joysticks, and installation devices. Microsoft has developed the Xbox Adaptive console to enable players with physical disabilities to customize their own settings.

Microsoft has partnered with several leading global organizations dedicated to providing access to people with physical disabilities: AbleGamers Charity Foundation, Cerebral Palsy Foundation, Craig Hospital, SpecialEffect and Warfighter Engaged. Microsoft developers also worked directly with players with limited mobility.

The Xbox Adaptive Controller will be available later this year for about $ 100.

Critical control room

Inspiration for Xbox Adaptive is a 2014 social media publication with a picture of a dedicated gaming console designed by Warfighter Engaged, a nonprofit organization that develops game controls for disabled veterans.

Attracted the attention of the Microsoft engineer, resulting in a breakthrough at the 2015 Microsoft Power Conference, where the first prototype controller for people with disabilities was developed. Now, three years later, the final product is ready for market.

Unlike the standard unit at hand, the Xbox Adaptive Console uses a compact, flat design that allows it to rest on the table.

In place of a small joystick that is usually controlled by the user's thumb, there are two round touch pads that players can use by rolling their palms over them or pressing them with their hands. These provide essentially the same level of accuracy as a thumb control lever on a regular console, but have the additional option of providing audio signals to another layer of sensory input.

The Xbox Adaptive console consists of a standard D panel, an Xbox power button, and a profile button, which allows users to navigate between multiple mapping options.

The Xbox Adaptive Console provides serious flexibility in its ability to work with other current access tools, including devices that provide air intake or foot pedals. Can be connected to one of the 19 3.5 mm ports on the rear panel of the console. Each of these devices can be set on the unit, and can be adjusted quickly without stopping the game.

Attribute control

The Xbox Adaptive Console is designed from the ground up to be a unique controller for people with special needs.

"Games - especially online games - are an important outlet for people with disabilities," said Recon Analytics senior analyst Roger Intner.

"They can often interact with others without their disability," he told TechNewsWorld.

"While we are particularly moving into technologies such as virtual reality, games can be one of the few ways in which a disabled person can move away from their disability,

"For example, a person with no legs or missing their arm or most fingers can still play a video game - if they have the right controller - as well or better than someone who is not handicapped. Is, ”he told TechNewsWorld.

"Any physical abnormalities are hidden behind the avatar of the game, so that for a short time in the game a person with a disability can experience how they behave in the way they behave - not their size", Andreel said. "Video games distract everyone from reality, and this can often be very important for people struggling with the injustice of a disability. Therefore, combined, video games are incredibly important for people challenging a disability. Can be. "

Innovative optimization

To make this product on the market, some really unique customization can be taken - not in some technology, but in the kind of thinking that is typical for companies like Microsoft.

AbleGamers founder Mark Ballet said: "We've spent about 14 years, but we've spent about 10 years trying to think that we're helping disabled players."

"We have now spent the last few years trying to convince the market that PWD has played the game and that companies have to make real efforts to serve people with disabilities," he told TechNewsWorld.

"However, we saw that the management in these companies never saw a reason, as they were a small part of the population, so it took some time for the industry to convince them that this market was not exploited," said Barlett. "Finally, we had people who had been roaming the halls for years and were now in a position to do so."

Bartlett said that the call and truth and reality finally changed three years ago.

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